Sunday, 3 September 2017
Early September SF and Fantasy Giveaways
Four new Chris Turner free books in the group giveaways, plus 100+ other authors' titles!
Friday, 17 March 2017
New Release ‘Beastslayer : Rise of the Rgnadon’
Two chieftain brothers lock swords...yet band together to survive the beasts of Mount Vharad.
New adventure in the spirit of
Conan and Jurassic Park!
I have put the first part of the story to audio, a synchronized soundtrack that
makes the reader feel as if part of the
world. Read it on booktrack for free here.
Features music from Gustav Holst’s ‘The Planets’, Antonin Dvorak’s ‘New World Symphony’ and Ralph Vaughan Williams A Sea Symphony, plus a
variety of ambient sound effects that give the reader a truly movie-like
experience.
Hope you enjoy it!
Saturday, 28 March 2015
Creating soundtracks for books
Sounds like a pretty neat idea? An online reading experience with a soundtrack...
YES!
I was introduced to booktrack last fall by Chazz Hill-Hayr, singer-guitarist for FWD. My experience has been this: FUN! This free tool is an invaluable author resource. After copy-pasting your story into a new project, it's just a matter of minutes before you're dragging some sound excerpts overtop of the text and you're good to go. You can then playback and mix the audio to taste, tweaking volume and fade-in and fade out settings. The simplicity of the interface is almost disarming. I was able to get up to speed in less a day and was well into making my first booktrack.
Truthfully, I was taken by surprise by the amount of audio there is to choose from. Every genre imaginable—from world, celtic, new age, rock, classical, to pop, jazz, orchestral, epic, funk and much more—if that is not enough, possible to upload your own... Some of the tracks have styles and quality reminiscent of Hans Zimmer and John Williams. You can search by category (there are many categories to choose from), or by mood, or you can type in a phrase reminiscent of a track you would like in your story, like 'airplane' or 'lion roar' or 'quiet strings' or something like that, and then select from the matches.
From the reader's perspective, readers can play back the story at variety of speeds, or let the story auto-adjust to their reading rhythm. A bonus.
The audio the author chooses is completely arbitrary. It's a good idea to stick to themes, but interesting to note that there is no limit to the the number of tracks that can be layered on top of each other, thus creating amazingly rich results. So, for all audiophiles out there—booktrack is a dream.
The accompanying audio can be made as thin or thick as desired: from muted ambient to multi-layered symphonic scores. I like to thicken it up, to create a dramatic mood. Not only because I'm a bit nuts, but because I spent my early days cloistered in a studio mucking around on 4-tracks and 8-tracks composing tons of electronic music.
Perhaps the most powerful capability of booktrack is its ability to add mood and ambience to a story which would not otherwise be possible in a regular ebook read.
It's also very entertaining to add effects, and, in conjunction with the music, I think this to be the closest authors can get to making a 'movie' out of their books on their own resources.
To sum up my experiences:
(*) booktrack enhances the overall reading experience.
(*) is free.
(*) easy to use.
(*) audio is readily available (and possible to upload custom audio).
(*) is a great promo tool for authors and musicians.
(*) offers an unlimited flexibility of style of presentation.
(*) is simple to edit of existing work, or add additional chapters to current releases.
Did I mention author promotion?
YES! A GREAT way to promote ebooks. It's an easy investment: soundtracking an intro chapter or two or a sample excerpt, or short story and tagging it with links to Amazon, Smashwords, ITunes, etc...
It's possible to create your own author page, listing your works and bio.
I posted a booktrack link to the prologue of Denibus Ar, an archaeology adventure, as a teaser on a LibraryThing giveaway (till April 7). Similarly, sample episodes I posted for the fantasy-adventure, The Relic Retriever on a LibraryThing giveaway (until April 18). One episode, Lim-Lalyn, is a romp through the Xanthian desert on a treasure hunt. Another, The Isk Rider of Bazuur, is a mystery and adventure focused on unveiling a masked marauder.
It's possible to embed booktracks right in your website, thanks to new functionality supplied by booktrack. Readers don't have to leave the author's page to experience the rich audio component. If they don't like reading online? Readers can download the booktrack app and read on their phone.
My latest releases are Pirates of the Poesasian ... and Grinneth, a jungle and sea adventure. This has been featured on the booktrack main page, featuring an eclectic mix of tribal and classical music.
Give it a spin! Hope you have many fun hours creating awesome soundtracks to your books!
ps> Tutorial here on how to use booktrack.
And here are some sample booktracks to show what kind of textures it's possible to create:
Magical Entities Are Not For Sale (young readers, easy listening, acoustic/atmospheric themes)
The Movie Maker (near future SF, techno/rock themes)
Curse of the Crugmut (dark fantasy, Lord of Rings, classical themes)
Wolf's-head : The Yard (comic fantasy, uses 'Bugs Bunnyish' themes with 'Punch and Judy' effects)
Wolf's-head : Prince of Ogres (more of the same)
Audra (SF space horror, spaceship battles, alien noises, alien planet ambient sounds)
Ahrion's Minions (sword and sorcery, zombie thriller, suspense themes with creature effects)
The Jisil-ou-az-lar (far future SF, ethereal, ambient synth styles)
Tournament at Bergum (heroic fantasy, horns, strings, sword battles)
Phane (young adult SF, electronika from my 'New Horizons' album)
The Brain Machine (SF, techno themes)
Koruka's Prophecy (historical fantasy, world music, Egyptian themes with desert and tomb effects)
Flowerfly (YA SF, classical, easy listening themes)
The Bones of St. Isis (adventure fantasy, mixed styles and classical)
Enchantress of Rurne (heroic fantasy, dark, atmospheric and world music themes)
Lim-Lalyn (fantasy adventure, desert battles and classical, tribal, mid-eastern themes)
The Isk Rider of Bazuur (fantasy adventure, mixture of synth, pop, classical)
Grinneth (fantasy adventure, tribal, shaman, sea adventure, creature effects)
Pirates of the Poesasian (adventure, sword fight effects and classical music)
Visit my author page for updates...
YES!
I was introduced to booktrack last fall by Chazz Hill-Hayr, singer-guitarist for FWD. My experience has been this: FUN! This free tool is an invaluable author resource. After copy-pasting your story into a new project, it's just a matter of minutes before you're dragging some sound excerpts overtop of the text and you're good to go. You can then playback and mix the audio to taste, tweaking volume and fade-in and fade out settings. The simplicity of the interface is almost disarming. I was able to get up to speed in less a day and was well into making my first booktrack.
Truthfully, I was taken by surprise by the amount of audio there is to choose from. Every genre imaginable—from world, celtic, new age, rock, classical, to pop, jazz, orchestral, epic, funk and much more—if that is not enough, possible to upload your own... Some of the tracks have styles and quality reminiscent of Hans Zimmer and John Williams. You can search by category (there are many categories to choose from), or by mood, or you can type in a phrase reminiscent of a track you would like in your story, like 'airplane' or 'lion roar' or 'quiet strings' or something like that, and then select from the matches.
From the reader's perspective, readers can play back the story at variety of speeds, or let the story auto-adjust to their reading rhythm. A bonus.
The audio the author chooses is completely arbitrary. It's a good idea to stick to themes, but interesting to note that there is no limit to the the number of tracks that can be layered on top of each other, thus creating amazingly rich results. So, for all audiophiles out there—booktrack is a dream.
The accompanying audio can be made as thin or thick as desired: from muted ambient to multi-layered symphonic scores. I like to thicken it up, to create a dramatic mood. Not only because I'm a bit nuts, but because I spent my early days cloistered in a studio mucking around on 4-tracks and 8-tracks composing tons of electronic music.
Perhaps the most powerful capability of booktrack is its ability to add mood and ambience to a story which would not otherwise be possible in a regular ebook read.
It's also very entertaining to add effects, and, in conjunction with the music, I think this to be the closest authors can get to making a 'movie' out of their books on their own resources.
To sum up my experiences:
(*) booktrack enhances the overall reading experience.
(*) is free.
(*) easy to use.
(*) audio is readily available (and possible to upload custom audio).
(*) is a great promo tool for authors and musicians.
(*) offers an unlimited flexibility of style of presentation.
(*) is simple to edit of existing work, or add additional chapters to current releases.
Did I mention author promotion?
YES! A GREAT way to promote ebooks. It's an easy investment: soundtracking an intro chapter or two or a sample excerpt, or short story and tagging it with links to Amazon, Smashwords, ITunes, etc...
It's possible to create your own author page, listing your works and bio.
I posted a booktrack link to the prologue of Denibus Ar, an archaeology adventure, as a teaser on a LibraryThing giveaway (till April 7). Similarly, sample episodes I posted for the fantasy-adventure, The Relic Retriever on a LibraryThing giveaway (until April 18). One episode, Lim-Lalyn, is a romp through the Xanthian desert on a treasure hunt. Another, The Isk Rider of Bazuur, is a mystery and adventure focused on unveiling a masked marauder.
It's possible to embed booktracks right in your website, thanks to new functionality supplied by booktrack. Readers don't have to leave the author's page to experience the rich audio component. If they don't like reading online? Readers can download the booktrack app and read on their phone.
My latest releases are Pirates of the Poesasian ... and Grinneth, a jungle and sea adventure. This has been featured on the booktrack main page, featuring an eclectic mix of tribal and classical music.
Give it a spin! Hope you have many fun hours creating awesome soundtracks to your books!
ps> Tutorial here on how to use booktrack.
And here are some sample booktracks to show what kind of textures it's possible to create:
Magical Entities Are Not For Sale (young readers, easy listening, acoustic/atmospheric themes)
The Movie Maker (near future SF, techno/rock themes)
Curse of the Crugmut (dark fantasy, Lord of Rings, classical themes)
Wolf's-head : The Yard (comic fantasy, uses 'Bugs Bunnyish' themes with 'Punch and Judy' effects)
Wolf's-head : Prince of Ogres (more of the same)
Audra (SF space horror, spaceship battles, alien noises, alien planet ambient sounds)
Ahrion's Minions (sword and sorcery, zombie thriller, suspense themes with creature effects)
The Jisil-ou-az-lar (far future SF, ethereal, ambient synth styles)
Tournament at Bergum (heroic fantasy, horns, strings, sword battles)
Phane (young adult SF, electronika from my 'New Horizons' album)
The Brain Machine (SF, techno themes)
Koruka's Prophecy (historical fantasy, world music, Egyptian themes with desert and tomb effects)
Flowerfly (YA SF, classical, easy listening themes)
The Bones of St. Isis (adventure fantasy, mixed styles and classical)
Enchantress of Rurne (heroic fantasy, dark, atmospheric and world music themes)
Lim-Lalyn (fantasy adventure, desert battles and classical, tribal, mid-eastern themes)
The Isk Rider of Bazuur (fantasy adventure, mixture of synth, pop, classical)
Grinneth (fantasy adventure, tribal, shaman, sea adventure, creature effects)
Pirates of the Poesasian (adventure, sword fight effects and classical music)
Visit my author page for updates...
Wednesday, 17 October 2012
The Next Big Thing Blog Hop
‘Blog hop’, you say? What the devil is that?
A big hand of gratitude to Jeff Whelan for introducing me
to the ‘blog hop’. Jeff is the author of the zany SF-odyssey Space Orville,
a recommended read, and a huge supporter of indie authors.
The blog hop is a way for authors to talk about
their WIP and their latest opus and get the word out. In the process, blog readers can be introduced
to other aspiring authors.
Cover art by Steve Bissonnette
What is the
one-sentence synopsis of your book?
An exiled treasure-hunter and his
misfit band struggle for survival against unscrupulous villains and ‘weird’ and
dangerous creatures.
What genre does your
book fall under?
Heroic fantasy and perhaps loosely, sword-and-sorcery.
Who or What inspired
you to write this book?
More the need for some
self-entertainment.
Which actors would you
choose to play your characters in a movie rendition?
I will expound freely.
Grinneth features
several rogues, Risgan the Relic Retriever (Robert Downey Jr), in
particular, and other infamous villains:
Xoltux the Shaman: Steve Buscemi
Captain Karshan: Ray Liotta
Ivith the Pirate: Joe Pantoliano
Jester the Pirate: Bruce Willis
Gorgere the ‘Mermaid’, although the appellative is debatable:
Milla Jovovich
Grinneth, the ‘Unknowable’: Judi Dench
I’m glad to say that Grinneth is not only FREE, but
is also part of The Relic
Retriever series which features an eccentric pantheon of characters—unfortunately
many of whom have gone the wayside by the time Grinneth arrives. Alas, the full cast is:
Risgan the Rogue: Robert Downey Jr
Afrid the Sorceress: Peter Dinklage, the ‘Imp’ from
Game of Thrones, also Dustin
Hoffman and Robin Williams
were close runners-up for this prestigious role, with a bit of CGI.
Moeze the Magician: Colin Morgan from the TV series ‘Merlin’.
Jurna the Journeyman: John Cusack
Kahel the Archer: Andy Garcia
Hape the Homeless: Edward Norton
Farella the Pontific’s Consort: Michelle Pfeiffer
The Pontific:
Anthony Hopkins
Ravenna
the Thieving Acolyte: Angelina
Jolie
Melfrum, the Alchemist, Jouster and Knave: James Gandolfini (aka Tony from
the ‘Sopranos’)
The Thornkeep and Lim-Lalyn episodes feature
Kahel, Jurna, Risgan, Moeze and the fretful Hape. The whole series is chronicled in The Relic
Retriever.
I tag 7 fellow indie writers now who may expound
upon their brilliant creations. They
will be posting their Next Big Thing blog posts in a week’s time. Over to you, guys!
Roberto Calas,
author of The
Beast of Maug Marai
Ross
McKitson, author of the Darkness
Rising series
Scott Moon, author of
Dragon Badge
Judas
X. Machina, author of The
Shepherd’s Wolf
J.
Cameron McClain, author of The Five Watchers
Darriel Caston,
author of The
Re-Evolution of Man
Robert
Crawson, author of Thieves
Sunday, 7 October 2012
The glue of enduring SFF: having a past, present and future
A rich tale encompasses all three time dimensions: the past,
present and future. Is a story just suddenly
over after the last sentence, or are there questions that linger in the
reader’s mind? Is the reader thinking
about what will happen next after the last scene? Has a sense of time and
grandeur been conveyed? This ‘lasting
impression’ is a feature which makes some stories stand out more than others.
It is often difficult to include all three components in one
story. Most good books offer at least
two of the three, present and past. I
believe using all three provides maximum interest.
The ‘past’ is used quite effectively in many of the best
fantasies, as in Lord of the
Rings and Game of
Thrones. Each spotlight character
seems to have a past that is developed throughout; the dialog is rich, tales of
deeds and past goings on abound. Whereas
every story contains a ‘present’, ie some immediate action and conflict, not
all stories are enriched by a past history or legends leading up to the
conflict. Fewer even contain a glimpse
of what is to come. Exceptional stories
contain all three.
The Matrix for example,
encompasses all. We are given haunting
glimpses into the long tragic past of humans versus machine throughout the
film, until finally the bomb drops as the horrifying truth of ‘the human world’
is exposed. The immediate conflict is
established early on, with the introduction of ‘Mr. Anderson’ and his nemesis,
‘the man in black’, and ultimately progresses to the quest of a few edgy rebels
defying the all-powerful ‘collective machine’. Finally, we are left wondering: what are the
ends of Neo’s supernormal powers?—as he flies up in the sky, like an exalted
superhero.
The Mad Max film, The Road Warrior, encompasses
similar scope. As viewers, we experience
the main character, a cynical drifter flashing back on his sad past when unexpected
violence took his wife. From the desolate setting, thuggish characters and lunar ambience, we get a sense of a world that has slowly degenerated to a hostile dystopia. The present
conflict in the petrol rich band engages us totally with the ongoing battles. The reprobates on wheels are wholly horrid. The viewer is left ultimately with a poignant
look at the future when the bandits are destroyed and we are left asking “where
are Max and the gang to go”?
The Planet of
the Apes develops well in both books and films the past, present and
future. The story arc entails a major
conflict of humankind versus apes: featuring a reversal of fortunes, sometimes
apes winning, sometimes humans. Glimpses
too emerge of a long-spanning history and the stirring vision of a stark future
of a continual conflict between these two groups. The saga continues. Even more than the sense of primal conflict
presented by the author, is felt the ever-present sense of impending tragedy,
moved along by the setting and the mood.
As SF author Theodore Sturgeon demonstrates in his incomparable
Microcosmic
God, a good SF premise can be taken to extreme heights. This short tale is rich with implication and
grandeur and well worth the read. The fantastic tale deals with technology and
knowledge gleaned by homespun creatures—workhorses, ‘Neoterics’, enslaved by a
mastermind in a hermetically sealed environment, left to dig for knowledge. Amazingly,
the bizarreness is complemented by the richness of science, featuring electric transmitters,
nano-chemistry, eugenics, artificial synthesis, and other stuff. A snapshot of the final commentary is chilling:
“Some day the
Neoterics, after innumerable generations of inconceivable advancement, will
take down their shield and come forth.
When I think of that, I feel frightened...”
The reader is left for a long time pondering the
ramifications of Sturgeon’s musings. Years
after reading this story, I still think about ‘what could happen’ when the Neoterics
are unleashed. It is the author’s genius
that created this lasting impression.
Some well-written stories tend to rely wholly on the
immediate present to make their statement—yet still leave a lasting impression. This is evident in the classic ‘life and
death’ situation faced by the protagonist where every excruciating detail of
the scene is given—a crash landing in Andes (I am Alive),
falling down a steep mountain and bleeding to death, trapped in a cave, mine,
underground grotto, or life in a prison (The Shawshank Redemption).
Whereas some stories tend to focus on the immediate present,
others tend to make use of past and future to create depth. The film AI, based on the book Super-Toys
All Summer Long by Brian Aldiss, encompasses a massive time span. The main conflict comprises a robot boy wishing
to become human. The viewer is left with a sense of awe, wondering what is to become
of the ‘brave new world’ of man and machine, as evolution of human and
computer spans millennia upon millennia.
Across
A Billion Years, by Robert Silverberg, is a fine work crafted to leave
a lasting impression. The civilization of the ‘High Ones’, an ancient alien
race, has reached the plateau of achievement, such that that there is nowhere
else for them to go. They become sterile
and static. Yet the knowledge that these beings accumulated is astounding—their
machines still amass data, yet no one is there to look. A purposeless task, and the reader tries to
fathom the scope of what they have achieved and what Silverberg is suggesting. The
story is recklessly playful—albeit, it leaves the reader attempting
unsuccessfully to imagine the age and scope of the universe that Silverberg is
describing—even too, the potential beings that inhabit it, and the infinity to
come. Where will it go from here?
“What is going to happen” even after the immediate conflict
is resolved is a significant question. This question is a natural offshoot of
apocalyptic fiction, such as zombie horror and end of world scenarios. The highly-popular Resident Evil
offers a peek into a savage past, with a computer narrative describing the
brief history of the underground turmoil in a laboratory complex far below the
surface of the earth that went awry. Not
only is present conflict featured, with the kickass heroine hurtling to knock
down zombies and manufactured freaks, but a disturbing vision of the future
lingers—the masses of infected beings congregating on the doomed complex. Such lingering questions are somewhat reminiscent
of the hanging doom left at the end of the first Walking Dead
series.
From my own specfic writings is Phane which
incorporates similar devices: past, present, future. The derelict past is reflected through the weary
eyes of the character Simil, an eccentric inventor, a recluse, who expounds upon
the past technology of humanity that went warlike, to the curiosity-smitten Kolbe, a youth who listens only with quizzical wonder to his prospective role model. He learns how humanity came to colonize
the galaxy, and then unwittingly brought about its ultimate decline. Kolbe’s present-day challenge is to stand up
against his bullying peer group and their uneducated conditioning, in order to embrace
his personal passion for science and to devote himself to the task of learning. A far-reaching future chord is left
lingering . . . the boy may be the future . . .
Likewise, the Jisil-ou-az-lar, a
dystopian SF, features an increasingly chilling outlook on the human fate. In this far future world, oceans cover the major
land masses as the polar ice has melted.
The reader experiences a vertigo, a ‘brave new world’ of a new kind:
seafarers struggling against extreme climactic conditions, braced for a harsh
existence in a sunlight-killing world.
The implications of the protagonist’s struggle against numerous opportunistic
rogues, and the images left in the reader’s mind of a bleak future for earth, leave
an imprint of melancholic speculation.
Similarly, in the heroic fantasy, The Temple of
Vitus, Risgan the roguish adventurer must embrace his potential
fatherhood after all his many harrowing escapades against sea pirates, villains,
weird creatures of land, sea and air and a questionable cult leader installed
on the coast. What is left lingering, is
the rogue’s gloomy prospect of wandering hostile lands in exile for
eternity. Yet of all of these plights,
his fatherhood seems the most imminently worrisome.
These lasting chords resonate in the reader’s mind for good
or bad and create a dimension above a tale’s main story line. The ‘cause and effect’ that naturally
emanates from use of a past history serves as a vehicle to promote more
introspective thought, and in the case of dystopias, a dire warning. For all writers and readers, I am curious if you
feel similar sentiments. I am interested
in your views . . .
Sunday, 16 September 2012
Writing episodic fantasy
What seems to be every writer’s dream is to create a credible character-world that can be continued, is immensely popular, is original, and goes viral.
Sounds easy? Perhaps,
not quite. The Oz books, the Tarzan series,
Conan, Fafhrd and Grey Mouser all create this mystique, also the Dying Earth books, Star Wars, the Indiana Jones
series, Robin hood anthologies and
more, including TV series of countless numbers.
I think the secret lies in incorporating some simple but
powerful elements:
(i) Each episode comprises a complete mini-adventure, containing
a beginning, middle and end. Readers can
be satisfied in short increments—with the possible exception of the first episode
which introduces the main character(s), sets up the initial conflict and
describes the world. Depending on how
much world-building is involved, the first episode may remain a teaser.
(ii) The episodes are preferably centred around a main
character or group of characters. The story
gains lasting appeal because the viewers and readers come to know the
character(s) and want to learn more about the them while expecting entertaining
twists and turns.
Being a fan of adventure, I subscribe to the philosophy of
introducing a legend or history behind a character, a monster, hero, talisman,
demon or magic item. The story builds upon
this foundation. With escalating
tension, the tale has the chance to write itself. The history of talisman, character or setting
provides depth, interest and an inherent mystery to the unfoldment. An implicit realism is built. It is an effective world-building ploy.
(iii) The main character(s) ideally should be likeable. Nobody wants to plod along rubbing nose to
chin with unlikeable characters. But
then, where do villains come in to play?
If they are villains, how did they come to be villains? If they are villains, are they are trying to
become non-villains? Often ordinary or
benign characters are only likeable because of their contrast to villains. Even villains can be likeable (a la Joker in
‘The Dark Knight’). If the reader can empathize early on with the good
guy or villain then the author has an elevated chance of creating an engaging tale
that will become popular. The key issue
is readers like to read about characters they enjoy, even if they are startled by some of their actions.
Another monkey wrench is that not all readers have the same
tastes. For example, a reader looking
for a Walt Disney Bambi character is not
going to be enthused about murderous vampires or bloodthirsty pirates; neither
is the diehard sword-and-sorcery fan going to be empathizing much with a
maudlin hero from a harlequin romance.
So, genre and target audience are important. Storywriters cannot please every reader. Scanning the reviews of any popular book
online shows a surprising number of negative posts listed.
The problem of the ‘likeable character’ is a real one and
another way around it is to create a variety of characters in the story, both evil
and good, and with natures in between. Readers
can bond with the good ones and wish the knife for others. This expectation of the knife is a powerful
ploy. George Martin does a good job in
the Game of
Thrones series.
Incorporating the above elements may sound easy, but is not
necessarily easy to do. It may take a lengthy
time for a writer to develop these skills.
At least to be aware of these elements is helpful. What is engaging for an author often is not
engaging for a reader, and vice-versa, a dissonance which in itself is a tricky
issue.
(iv) The character-world ideally should be interesting. The immediate example that comes to mind is the
era-gripping ‘Star Wars’—an
incredibly rich, detailed world of planets, machines, spaceships and futuristic
colonies. The ‘world’, albeit, is only
as interesting as the characters. Take
out Han Solo and Darth Vader and the world is somewhat lacking the same
spice. Discarding C3PO and Jar-Jar
wouldn’t have the same effect.
Worlds don’t have to be so elaborate. The Cube and Hypercube movies centre around
a setting of only a series of empty rooms.
The idea is so bizarre, frightening and captivating that it works. Successful worlds can be created out of practically
anything. The tremendously popular
Indiana Jones, set in a 1940’s world, is larger than life, very colourfully
engaging, and yet it is light on fantasy aspects, outside of the dramatic
representation of the ‘magical ark’ and roller-coaster ride through the mines in
the Temple of Doom.
(v) Setting up each episode as a mystery can be an effective
formula too, though not essential. Developing
a mystery works well if the writing is effective. Readers become interested in provocative
situations and characters. Readers are
excited to learn more about the unanswered questions in the story. As a tale progresses, a reader is more
willing to learn about the central character(s) episode by episode. Subsequent episodes advance the overall series,
heightening the reader’s interest in the protagonist or quest. The success of an episode’s coherency is
largely dependent upon a storyteller’s writing skill. An overused magic item, might cheapen the
drama or deaden the pace. A well-defined
magic item used skilfully in the hands of a discerning protagonist moves the
plot along at a steady pace. The reader
learns more about the item in question. A
hero who uses a magic lamp with no explanation can sacrifice dramatic tension,
but one with an exotic magic lamp or carpet from a faraway land, crafted by a
sorcerer’s hand, with a story to its telling and what hands it has passed
through and why, is much better.
The formula I used to write my recent fantasy-adventure
novel, The Relic
Retriever, encompasses legends and a build-up of suspense around a
single character, a treasure-hunting gambler and rogue. There are seven episodes in the novel. Each story is complete in itself:
I have introduced a unique setting in each episode. The same picaresque character reigns
throughout, with ultimately a resolution of the initial and central conflict in
the final episode. The beauty of the format
is that each mini-story can be enjoyed on its own. One does not have to know what happened
before. Generally, this is a difficult scenario
to muster. Most series need to be read
in sequence. From a marketing perspective,
this is better. If order remains
unimportant it is more lucrative. New
readers can be introduced in the story at many entry points. If they like what they are reading, they’ll
read more, and possibly go back and read previous episodes or plunge ahead into
later ones. To get around discontinuities
between episodes, I insert a short paragraph or prologue in italics at the
beginning of each section. This is a technique
used by many authors (like in the Conan series), which has the possible
side-effect of hooking the reader into reading more. The italicized preambles briefly describe
what has gone before the subsections. I
think this inclusion can be limited to a few sentences or avoided completely by
constructing the story with enough skill that events and plot knit together
seamlessly. Likewise, the character and
scene is best carefully and cleverly developed.
Movie series, such as, Game of
Thrones, True Blood, Dexter,
etc, take advantage of this stylistic technique—flashing brief recaps of events
in the first five minutes of the episodes. It is harder to achieve in print form because of
the lack of time to dole out previous details, or resort to the dreaded info
dump which quickly stultifies readers.
Few stories are engineered in such a way that a reader can start at page
100 and know what’s going on. Much is
reliant on the author’s ingenuity in keeping the continuity and in designing
the story to fit an ‘easy-to-read’ model, not dependent on backstory.
The format of The Relic Retriever is similar to that used
by Jack Vance in his incomparable Eyes
of the Overworld—one of my personal favourites.
Thursday, 30 August 2012
Using legends and history to create a ‘3D’ fantasy tale
The sense of historical placement and an authentic background
behind magic items, heroes, villains, settings makes a fantasy tale come
alive. A story is suddenly lifted out of
the flat plane, to one of 3D, removing staleness and triteness. This technique of incorporating legends and
history is the mainstay of the greatest writers of the genre, and by and large,
is an interesting study in itself. Here
are some fine examples I would like to share:
“In Eregion long ago
many Elven-rings were made, magic rings as you call them, and they were, of
course, of various kinds: some more potent and some less. The lesser rings were only essays in the
craft before it was full grown, and to the Elven-smiths they were but
trifles—yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they
were perilous.”
So speaks JRR Tolkien’s Gandalf the Wizard to his humble
hobbit companion Frodo around Bilbo’s fireplace in the Fellowship
of the Ring.
“The Three, fairest of
all, the Elf-lords hid from him, and his hand never touched them or sullied
them. Seven the Dwarf-kings possessed,
but three he has recovered, and the others the dragons have consumed. Nine he gave to Mortal Men, proud and great,
and so ensnared them. Long ago they fell
under the dominion of the One, and they became Ringwraiths, shadows under his
great Shadow, his most terrible servants.”
Gandalf has gone on to create a pall of apprehension. So much description and rich history in a few
lines! In the hands of a master this is
what one expects. Indeed, the Rings are
no ordinary entities . . .
With a rich history and a plausible background like Sauron’s
ring, the author can instil in the reader wonder and awe. The magic item is not just a lump of lifeless
material: it’s a living breathing thing with a unique past, inspiring reverence
and even fear in the protagonist and ultimately the reader while said
protagonist shies away from the ring or indulges in envy or fascination. Perhaps this is why some of the best fantasy
has elements as these in it.
One can quickly see that a character that uses a magic item
with no history or thought behind its origin is one that invites little
interest. The reader is thinking: Yeah,
right, another magic ring or lamp? Who
cares?
How to integrate this background naturally into the story
without disturbing the pacing is a real art.
Either through cleverly constructed dialogue or accomplished narrative—as
another modern master, George Martin does so well. An excerpt from A Game
of Thrones is as follows:
“...but the blood of the
First Men still flowed in the veins of the Starks, and his own gods were the
old ones, the nameless, faceless gods of the greenwood they shared with the vanished
children of the forest . . . They were old, those eyes, older than Winterfell
itself. They had seen Brandon the Builder set the first stone, if the
tales were true. It was said that the
children of the forest had carved the faces in the trees during the dawn
centuries before the coming of the First Men across the narrow sea . . . A
thousand years of humus lay thick upon the godswood floor, swallowing the sound
of her feet . . .”
These brief passages create a sumptuous sense of ancient
grandeur. The godswood is not an
ordinary forest, but some “dark, primal
place untouched for ten thousand years with a gloomy castle rising around it”. One can reach out in Martin’s world and touch
these old growth woods and feel the marvel of his living antiquity carved out
of ages of dream.
In contrast, the comic thrust of Jack Vance’s Bagful of
Dreams is experienced via his impertinent magician, Iolo who describes
his craft of catching dreams in his magic bag.
“I live beside Lake Lelt in the Land of Dai-Paissant. On
calm nights the surface of the water thickens to a film which reflects the
stars as small globules of shine. By
using a suitable cantrap, I am able to lift up impalpable threads composed of
pure starlight and water-skein. I weave
this thread into nets and then I go forth in search of dreams. I hide under valances and in the leaves of
outdoor bowers; I crouch on roofs; I wander through sleeping houses. Always I am ready to net the dreams as they
drift past. Each morning I carry these
wonderful wisps to my laboratory and there I sort them out and work my
processes. In due course I achieve a
crystal of a hundred dreams, and with these confections I hope to enthral Duke
Orbal.”
At first glance, one might think that Vance is being
farfetched, even fanciful, but then, given an understanding of his style and
mordant wit, a reader comes to see he is something of a uniquely different
craftsman, and a little more imaginative and entertaining than a casual read
might suggest.
Following quickly in the story, comes the orotund Duke
Orbal’s brief exposition as Iolo and a crowd of gogglers gather to listen:
“As all know, I am
considered an eccentric, what with my enthusiasms for marvels and prodigies,
but, after all, when the preoccupation is analyzed, is it all so absurd? Think back across the aeons to the times of
the Vapurials, the Green and Purple College, the mighty magicians among whose
number we include Amberlin, the second Chidule of Porphyrhyncos, Morreion,
Calanctus the Calm, and of course the Great Phandaal. These were the days of power, and they are
not likely to return except in nostalgic recollection. Hence this, my Grand Exposition of Marvels,
and withal, a pale recollection of the way things were.”
Here, the Duke orates in shameless detail a rich background
into the ages of the wizards, while similarly expelling some of his own
grandiosity. So, Vance develops the
character, while building his world of the dying earth.
And yet there is a tone of seriousness to Vance’s earlier short
stories in the Dying
Earth series describing the dark dwindling of an earth millions of
years in the future:
“At one time a
thousand or more runes, spells, incantations, curses and sorceries had been
known. The reach of Grand
Motholam—Ascolais, the Ide of Kauchique, Almery to the south, the Land of the
Falling Wall to the East—swarmed with sorcerers of every description, of whom
the chief was the Arch-Necromancer Phandaal.
A hundred spells Phandaal personally had formulated—though rumor said
that demons whispered at his ear when he wrought magic. Pontecilla the Pious, then ruler of Grand
Motholam, put Phandaal to torment, and after a terrible night, he killed Phandaal
and outlawed sorcery throughout the land.
The wizards of Grand Motholam fled like beetles under a strong light;
the lore was dispersed and forgotten, until now, at this dim time, with the sun
dark, wilderness obcuring Ascolais, and the white city Kaiin half in ruins,
only a few more than a hundred spells remained to the knowledge of man. Of these, Mazirian had access to
seventy-three, and gradually, by stratagem and negotiation, was securing the
others.”
Here readers are given a brief snapshot into Mazirian the
Magician’s mind on the decadence of corruption that afflicts the dim world of a
far future earth.
Here are some of my own humble attempts at creating
historical grandeur: coming ripe from the lips of the tentative guardian Slag
himself in the Temple of Vitus:
“The subworld is a cruel and intriguing
place: cave-bound, with pitch black shadows, poking stalagmites, burning bogs,
spooks, disgusts, and general rigour. Ur
Daklith makes his throne on a pyre of black ghoul bones. He sits on high on his
brazier, heedless of the ice-cold or the red-hot flames. His subimps wail and
moan in the murks, waiting on him hand and foot while they grovel in slops and
slime. Fatuous fools! I was one of Daklith’s lucky guardians, relegated to the
far west extent of the realm, manning the lych gate before Imiz-Don, the
kirg-haunted swamps. There, I guarded the portal against illicit entry, by
smorgs, smoufs, lizipusts, envoy bats and Serkenian poisoners. Ur Daklith has
many enemies, you see. ’Twas the same place where Vitus the Victorious came as
an angelic spirit and proposed a sally.”
While in a faraway realm, the Time-smith
of Ezmaron offers a completely different testimony in a snooty mood:
“The ‘Time Overlord’
or ‘Adjudicator’ has now recently constructed impressive tic-toc engines of his
own to make mine look like children’s toys.
I like to think that my elaborately-constructed network would soon
attract his attention and intersect with the Overlord’s domain. There is a strong flux line positioned here
at this exact location of the labyrinth.
The ancients knew it well. In
fact, this is the original site of Besimark’s old keep, where the First
Magician set up his researches and commissioned the Second and Third Mages to
work day and night to decipher the diagrams and apocrypha writ on the tablets
of old Farlore.”
Afrid the sorceress of Thornkeep, an
obscure thaumaturgist, describes the lore of her golems:
“I strive after the
precepts of Architrax, the Green Mage. A
genius before his time. I became
fascinated with the concept of automata and how they could be used to enhance
Architrax’s research in a variety of fields.
He took his studies to eccentric levels, encompassing botany, elixirs,
magical causation, astro-reading, fire throwing, and other worthy disciplines.”
A brief tour perhaps, but one which I hope emphasizes the
craft of a few compelling authors and how they have honed in on creating a
unique mood of enchantment and mystery through the development of a rich
background history—all bringing new dimensions to a fantasy tale.
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